======================================================================= Tobal 2 FAQ v1.3 by John Lacano and Frostbyte ======================================================================= This FAQ is maintained by John Lacano (lacano@worldnet.att.net). Thanks to: -Ignacio Lucas (delucas@hotmail.com) for providing various information, including the Load method for obtaining monsters. -Mark Bradley (ataru@netcom.com) for helping with the potions and stones and for making the excellent potion description pictures. -Justin Sison (kuno12@geocities.com) for providing the winning pose code and various other information. -Additional moves provided by Drblasfemy@aol.com, mmlwang@ucla.edu, and chojin@sprintmail.com. Legal Stuff: This document is (c)1997 John Lacano. All rights reserved. No part of this document may be reproduced without the express written consent of John Lacano. No part of this document may be changed in any manner. This document may be freely distributed for personal use provided it is not charged for. No part of this document may be included in any magazines, CD-ROM compilations, or pay web sites. Tobal 2 and all characters are (C)1996, 1997 SquareSoft. All rights reserved. ======================================================================= Version Info ======================================================================= v1.3 Added Rumors section (5.3). Updates to Quest Tips section (3.6). Added poison food tip (3.5). v1.2 Added dungeon locations for beginners (3.6). Method for obtaining Dual Horn (5.1). Choose winning pose code added (5.2). Father/Priest correction (4.4). Number of Floors for Castle and Cave (4.3). v1.1 Updated monster list, hidden characters. Added "returns" to make everything look good on the web(comments?). HTML version available, e-mail me for info. -John v1.0 Added Mark's moves. Added Mark2's moves. v0.9 Corrected potion information. Dance code, repeat speech code. Practice with "F" monsters trick. Analog controller projectile. Basic quest moves added. Chocobo and Dog moves added. v0.8 More quest tips, potion info, and stone info. Added potion RGB list. Added character backgrounds. Updated moves (Chuji,Epon,Ill,Gren). Fixed spacing problem on monster list. v0.7 Added Moves Section provided by FrostByte. Added Monster List. Another reorganization (sorry!). v0.6 More Potion Information. Analog Controller Information. v0.5 Added Potions and Stones section to Quest Mode. Added unblockable attacks and counters. Renamed Menu Translations to FAQ. v0.4 Added Version Info, Index, and Quest mode information. Also did a little reorganizing and tweaking. v0.3 Added the replay menu options. v0.2 Added hidden character info. v0.1 Initial release. ======================================================================= INDEX ======================================================================= 1.0 MENUS 1.1 Tournament 1.2 VS 1.3 Quest 1.4 Training 1.5 Option 2.0 CHARACTERS 2.1 Common Moves Legend 2.2 Character Moves 2.2.1 Chuji Wu 2.2.2 Epon 2.2.3 Oliems 2.2.4 Hom 2.2.5 Fei Pusu 2.2.6 Ill Goga 2.2.7 Mary Ivonskaya 2.2.8 Gren Kuts 2.2.9 Chaco Yutani 2.2.10 Doctor V 2.2.11 Mufu 2.2.12 Nork the Mysterious 2.2.13 Emperor Udan 2.2.14 Mark 2.2.15 Mark2 2.2.16 Chocobo 2.2.17 Dog 2.3 Move Tips 2.4 Character Backgrounds 3.0 QUEST MODE 3.1 Moves 3.2 Status Screen 3.3 Potions 3.4 Stones 3.5 Food 3.6 Quest Tips 4.0 MONSTERS 4.1 Methods to Unlock Monsters 4.2 Using the Monsters 4.3 Dungeons 4.4 List 5.0 EXTRAS 5.1 Hidden Characters 5.2 Codes 5.3 Rumors ======================================================================= 1.0 MENUS ======================================================================= Main Screen: -TOURNAMENT -VS -QUEST -TRAINING -OPTION ----------------------------------------------------------------------- 1.1 TOURNAMENT ----------------------------------------------------------------------- Pick a character and start fighting. (duh!) See Using Monsters (section 4.2) for info on the red, blue, green, and gray monsters. ----------------------------------------------------------------------- 1.2 VS ----------------------------------------------------------------------- Two player mode. See Using Monsters (section 4.2) for info on the red, blue, green, and gray monsters. ----------------------------------------------------------------------- 1.3 QUEST ----------------------------------------------------------------------- Initial choices: -New Game -Continue During the Quest Mode, pressing select will bring up the following menu: -Item -Sleep -Equip Stone In town, there is a Church, speaking with the priest will bring up this: -Save -About Saving -Don't Save ----------------------------------------------------------------------- 1.4 TRAINING ----------------------------------------------------------------------- Select a character to practice with. Push L2 and R2 to reset characters to the center of the ring. See Using Monsters (section 4.2) for info on the red and blue monsters. While in Training Mode, press Start to get the following menu: -Player* -Computer* -Control Data (display controller input) -Status (display damage info and button grid) -Slow Motion (the higher the number, the slower the game) -Color Change** -Practice Reversals (push guard and square when OK flashes) -Character Select (choose new characters) -Return to Title (leave training mode) -Exit (resume training) *Options for Player and Computer from left to right, Player starts at Controller 1, Computer starts at Controller 2. -Controller 1 -Controller 2 -Enemy (computer controlled opponent) -Syagami (crouching) -Guard (always defends) -1 Hit Guard (defends after one hit) -Down (stays down after a fall) -Jump (jumps up and down) -High Attack -Middle Attack -Low Attack **Choosing this option will bring up a menu of the clothes your fighter is wearing. Select an item by moving up or down. The three numbers at the top represent the amount of Red, Green and Blue in that order. Move left or right to select a color. Add more of a certain color by pushing triangle, reduce a color by pushing X. Clear will reset your fighter to normal colors. ----------------------------------------------------------------------- 1.5 OPTION ----------------------------------------------------------------------- -Game Options (see below) -Button Configuration -Memory Card (see below) -Replay (see below) -Screen Adjust -Theater (move left or right to select movie) -About the Analog Controller The analog controller has three different settings: digital (no light), analog pad (red light), and analog stick (green light). To use analog control without the vibrations, use the setting for the analog stick. [NOTE: You'll probably want to use the Free Setting in the button configuration and change the button positions if you use the analog stick mode.] -Return to Title Game Options ------------ -Difficulty -Number or Rounds to Win -Time Limit -Endurance Mode (OFF, recover 10%, recover 20%, etc.) -Sound (STEREO, Mono) -Exit Memory Card ----------- -Auto Save (OFF, on) -Save -Load -Exit Replay (FIGHT MEMCARD displayed at top of screen) ------ -Smooth(?) Motion Program (ON, off) This option should be ON, otherwise the game will look terrible. -Save Replays (OFF, on) Brings up save options after a fight (FILE, New File, Don't Save) -View Replays (see below) -Exit [NOTE: If you use an analog controller, saved fights will not be recorded correctly. You can still save fights, but when you view them later it won't be the same fight.] View Replays Menu ----------------- -Files (if you have saved any) -Create New File -Rename File -Erase File -View Demo Fights -Exit Viewing Options (appears after selecting a file or View Demo Fights) --------------- -View Once -View Continuous -Copy [not available for demos] -Move [not available for demos] -Delete (NO, yes) [not available for demos] Camera (appears after View Once or View Continuous is selected) ------ -Normal -Dramatic -Control Yourself -Look at Player 1 -Look at Player 2 Power Gauge (appears after camera mode is selected) ----------- -Present -Absent ======================================================================= 2.0 CHARACTERS ======================================================================= ----------------------------------------------------------------------- 2.1 Common Move Legend (all facing right) ----------------------------------------------------------------------- f/F = forward/hold = tap/hold your direction pad to the right b/B = back/hold = tap/hold left u/U = up/hold = tap/hold up d/D = down/hold = tap/hold down J = jump = (default L1 or L2) G = guard = (default R1 or R2) H = high attack = (default Triangle) M = mid attack = (default Square) L = low attack = (default the X button) A = action = (default the circle button) only used in Quest Mode f,f = quick dash f,F = run b,b = quick escape b,B = skip backwards f/b+G+H = roundhouse f/b+G+L = low sweep Throws: G+M = grab d+G+M = low grab (hold block to keep grabbing) After Grab: (offense / your grab) f/b/d/u = move tap U = high punch combos tap D = low shin kick M = throw f,b = push back After Grab: (defense / opponent's grab) f/b/d/u = counter their move b,b = escape U = high blow escape D = low kick escape G+M = throw Counters: (after throw) G+M = counter throw/escape/reversal (after block) f+M = counter attack Recovery Moves air G+M = recover from juggles. ground J+G (hold) = stay grounded J = flip recovery H = recover and high attack M = recover and mid attack L = recover and low attack f/d/b/u = directional roll. Distance Attack b+M, b/B = chi attack (hold back to increase your power at the cost of your own life.) ======================================================================= 2.2 Character Moves ======================================================================= Move listed with a (*) is an extended chain move they are very hard to pull, you can only execute them with PRECISE button presses. Use the practice mode and the combo bar to practice these. You'll know if you pull one of these off, usually these moves are accompanied by a star trail. ----------------------------------------------------------------------- 2.2.1 Chuji Wu ----------------------------------------------------------------------- height: 175 cm weight: 70 kg age : 18 Throws (grab) M : Over-shoulder Trip (grab) b+M : Back Toss (grab) f+M : Forward Trip (grab) u/d+M : Shoulder Toss (grab)(pull) f+M : Tackle (tackle) H : Face Punch (tackle) L : Low Punch (tackle) M : Back Toss (side grab) M : Hip Toss (side grab) M : Shoulder Toss (back grab) M : Gut Throw. Normal Attacks H,M : Punch, Side Kick H,L : Punch, Sweep H,H,H : 2 Punches, Roundhouse H,H,M : 2 Punches, Gut punch *HHM,M : 2 Punches, Power Gut Punch *HHM,M,L : 2 Punches, Sweep Fakeout H,H,L : 2 Punches, Sweep H,H,f+L : 2 Punches, Forward Sweep L,L : Low kick, Sweep L,M,M : Low kick, Side Kick, Cartwheel *LM,M : Low kick, Side Kick, Power Sweep f+M : Shoulder attack b+H : Back fist b+M : Back flip b/d/u+L : Monkey Sweep b/d/u+L,M : Monkey Sweep, Horse Kick *b/d/u+L,L : Monkey Sweep, Power Sweep f,f+M : Power Punch f,f+H : Heel Kick b,b+M : Reverse Flip d+M : Left Upper u+M : Right Upper G+H,H : High Kick, Roundhouse G+B+H,M : Left Hook, Right Hook *G+B+HM,M : Left Hook, Right Hook, Power Punch G+B+M,M : Power Punch, Uppercut *G+B+M,H : Super Punch G+F+M,M : Uppercut, Uppercut G+L : Low Sweep *G+L,M : Right Hook Fakeout *G+L,M,M : Low Sweep, Double Scissors Kick *G+L,M,M,M : Low Sweep, Triple Scissors Kick [Hold briefly M],M: Elbow, Backhand Turning Attacks (back turned) H,H,H,L,M,M : Backfist, 2 Punches, Trip, Side Kick, Reverse Flip H,H,H,L,L : Backfist, 2 Punches, Trip, Sweep *HHHLM,L : Backfist, 2 Punches, Trip, Side Kick, Power Sweep H,H,M : Backfist, Punch, Gut Punch *HHM,M : Backfist, Punch, Power Gut Punch *HHM,M,L : Backfist, Punch, Sweep Fakeout M : Horse Kick Dodge Attacks U,U/D,D+H : Jumping Roundhouse U,U/D,D+M : Shoulder Ram U,U/D,D+L : Trip While Standing (crouch) M : Double Scissors Unblockables b+G+M,H : Power Punch Counters none ----------------------------------------------------------------------- 2.2.2 Epon ----------------------------------------------------------------------- Height: 165 cm Weight: 50 kg Age : 19 Throws (grab) M : Spinning Throw (grab) b+M : Reverse Trip (grab) f+M : Forward Trip (grab) u/d+M : Stomach Throw (side grab) M : Neck Throw (side grab) M : Judo Throw (back grab) M : Stomach Throw f,f+G+M : Flip Over (when enemy is crouching) Normal Attacks H,H,H : 3 Punches H,H,H,f+H : 3 Punches, Knee *HHHf+H,M : 3 Punches, Knee, Rolling Kick H,H,H,f+H,f+L,M : 3 Punches, Knee, Sweep, Rolling Kick H,H,G+H : 2 Punches, Roundhouse H,H,M,M : 2 Punches, Uppercut, Reverse Crescent Kick H,H,M,L : 2 Punches, Uppercut, Foot Sweep H,H,H,M : 3 Punches, Elbow *HHHM,L : 3 Punches, Low Fakeout H,M,L : Punch, Side Kick, Sweep *HM,L : Punch, Side Kick, Power Sweep H,M,f+M : Punch, Side Kick, Mule Kick H,M,M,M : Punch, Side Kick, Side Kick, Gut Punch H,H,L : 2 Punches, Sweep M,M : 2 Side Kicks *M, H : Side Kick, Power Side, Mule Kick M, L : Low Kick, Trip L,M,H : Low Kick, Side Kick, Roundhouse L,M,L : Low Kick, Side Kick, Sweep L,M,M : Low Kick, 2 Side Kicks L,M,M,f+H : Low Kick, 2 Side Kicks, Knee *LMMf+H,M : Low Kick, 2 Side Kicks, Knee, Rolling Kick L,M,M,f+H,f+L,M : Low Kick, 2 Side Kicks, Knee, Sweep, Rolling Kick f+M : Mule Kick (you can chain this into any combo starting with H) f+M, B : Super Mule Kick (hold back to delay) f,f+M : Crescent Kick *f,f+M,M,L : Crescent Kick, Power Crescent Kick, Power Sweep *f,f+L,M,L : Low Punch Fakeout b,b+M : Rolling Heel Kick f,f+H : Flying Heel Kick b,b+H,L : Flying Roundhouse, Sweep d/u/b+H,L : Crescent Heel Kick, Sweep d/u/b+M : Reverse Crescent Kick f/u/b+L,M : Right Sweep, Rolling Kick f,f+L,H : Left Sweep, Crescent Kick *f,f+L,M : Elbow Fakeout f+H : Knee G+H,H,H : 3 Roundhouse Kicks G+H,M,L : Roundhouse, Uppercut, Sweep G+H,M,M : Roundhouse, Uppercut, Crescent Kick G+H,f+M : Roundhouse, Mule Kick G+H,b+M : Roundhouse, Gut Punch f+G+M : Heel Upper f+L,M : Sweep, Low Flip Turning Attacks (back turned) H : High Chop (you can chain this into any combo starting with H) M : Reverse Crescent Kick L : Low Swipe Dodge Attacks d,d+M/u,u+M : High Roundhouse Sweep While Standing (crouch) M : Low Crescent Unblockables H,M,f+M,b : High Punch, Middle Kick, Charge Kick Counters b+G+M : For high and middle attacks ----------------------------------------------------------------------- 2.2.3 Oliems ----------------------------------------------------------------------- Height: 198 cm Weight: 110 kg Age : 20 Throws (grab) M : Body Slam (grab) b+M : Jumping Suplex (grab) f+M : Back Breaker (grab) (push) M : Shoulder Breaker (grab) u/d+M : Stomach Throw (side grab) M : Body Drop (side grab) M : Side Suplex (back grab) M : Atomic Drop Normal Attacks H,H,H,M : 3 Punches, Roundhouse H,H,M,M : 2 Punches, Axe Kick H,H,M,f+M : 2 Punches, Kick, Headbutt, Chicken Dodge B+H,H,H,H,H : Blur Punches B+HHHHH,M,H,H,H : Blur Punches, Gut Punch, 3 Backfists B+HHHH,L,f+M,M : Blur Punches, Low Kick, Headbutt, Chicken Dodge *B+HHHH,L,M : Blur Punches, Low Kick, Power Headbutt B+HHH,M : Blur Punches, Overhead Kick M,M : Axe Kick f+M,M : Gut Punch, Scissors Kick f,f+M,M,... : Headbutt, Chicken Dodge b+M,M,M,M : 3 Uppercuts, Chop b+M,M,H,M : 3 Uppercuts, Overhead Kick b+M,M,H,H,L,f+M,M : 2 Uppercuts, Blur Punches, Headbutt, Hook *b+M,M,H,H,L,M : 2 uppercuts, Blur Punches, Power Headbutt b,b+M : Heel Kick b,b+H : Backfist b,b+H,H,M : Backfist, Elbow, Overhead Kick f,f+H : Flying Heel Kick *f,f+H,M : Flying Heel Kick, Stomp M,f+M,M : Kick, Headbutt, Hook f,f+M,M : Headbutt, Chicken Dodge *L,L,.. : Infinity Low Kicks *L,L,..,M : Infinity Low Kicks, Stomp G+H,H,H : 3 Backfists G+H,M,M : Backfist, Punch, Gut Punch G+H,M,L : Backfist, Punch, Swipe G+H,L : Backfist, Swipe b/f+G+M,H : Charge, Roundhouse b/f+G+M,M : Charge, Overhead Kick b/f+G+M,L : Charge, Sweep G+L,M,M.. : Sweep, Headbutt, Chicken Dodge *G+L,M : Sweep, Power Headbutt Turning Attacks (back turned) H,M : Elbow, Overhead Kick M : Back Flip Dodge Attacks u,u+M/d,d+M : Side Hook While Standing (crouch) f+M : Gut Punch (crouch) f+M,M : Stomp Unblockables b+G+M,H : Deflect, Power Kick b+G+M,b+M : Deflect, Axe Kick b+G+M,L : Deflect, Foot Sweep Counters b+G+M : Deflects high attacks and sets up unblockable ----------------------------------------------------------------------- 2.2.4 Hom ----------------------------------------------------------------------- Height: 180 cm Weight: 150 kg Age : 21 Throws (grab) M : Head Slam (grab) b+M : Power Bomb (grab) f+M : Head Slam (grab) u/d+M : Stomach Throw (grab) (push) b+M : Sommersault Throw (side grab) M : Elbow Throw (side grab) M : Side Head Slam (back grab) M : Body Toss Normal Attacks H,H,H : 2 Punches, Roundhouse H,H,M,M : 3 Punches, Uppercut H,M,M : 3 Punches H,M,L : 2 Punches, Sweep H,L : Punch, Sweep *H(long tap),H,.. : Infinity Punch *H(long tap),H..M : Infinity Punch, Mid Punch d/u/b+H,M : Split Kick, Uppercut d/u/b+H,L : Split Kick, Sweep b+M,M : Double Uppercut b+M,L : Uppercut, Sweep f,f+M,M : Axe Kick f,f+H : Overhead Punch *f,f+H,M : Overhead, Spinning Punch f,f+M,tap H : Half Axe, Power Punch f,f+M,tap H, L : Half Axe, Sweep Fakeout b+G+M : Extended Grab d+J+G : Switch Off f+M,M,b+M : 2 Kicks, Headbutt f+M,M,H : 3 Kicks b,b+M,L,L,L,M,(F) : Back Flip, Breakdance Kicks, (Rocket Dash) b,b+M,M,d+M : Helicopter Kicks L,M : Low Kick, Double Punch f/d/u+L,L,M : 2 Low Kicks, Kick b,b+L,L,L,L : Flip, Low Kicks b,b+L,M,M,d+M : Flip, Low Kick, Split, Helicopter Kick b,b+L,H : Flip, Low Kick, High Kick G+H,M,M,... : Roundhouse, Infinity Punch G+H,L : Roundhouse, Sweep B+L : Rocket Dash Turning Attacks (back turned) none Dodge Attacks u/d+M : Side Chop While Standing (crouch) b+M : Headbutt Unblockables f,f+M,H,H : Stomp, Windup Punch (keep hitting H for more power, L to cancel) Counters none ----------------------------------------------------------------------- 2.2.5 Fei Pusu ----------------------------------------------------------------------- Height: 161 cm Weight: 50 kg Age : Unknown Throws (grab) M : Spinning Throw (grab) b+M : Rolling Throw (grab) f+M : Forward Spin (grab) u/d+M : Stomach Throw (grab) (push) b+M : Reverse Spin (side grab) M : Spinning Throw (side grab) M : Neck Throw (back grab) M : Reverse Forward Spin Normal Attacks H,H,H : 2 Punches, Roundhouse H,H,f+M : 2 Punches, Overhead Kick H,H,b+M : 2 Punches, Backflip f+H,M,M : 3 Punches H,M,L : Punch, Kick, Sweep *H,M,L,M(M),M : Punch, Kick, Sweep, Power Upper(delay), Uppercut *H,M,L,M(M),L,L : Punch, Kick, Sweep, Power Upper(delay), Hell Sweeps *H,M,L,M(M),L : Punch, Kick, Sweep, Sweep Fakeout u/d/b+H : Split Kick *u/d/b+H,M,M : Split Kick, Flame Upper, Power Upper f,f+H : Roundhouse M,L : Kick, Sweep *M,L,M(M),M : Kick, Sweep, Power Upper(delay), Uppercut *M,L,M(M),L,L : Kick, Sweep, Power Upper(delay), Hell Sweeps *M,L,M(M),L : Kick, Sweep, Sweep Fakeout f+M : Overhead Kick b+M : Uppercut b+M,(hold M) : Delayed Uppercut b+M(M),L : Sweep Fakeout *b+M,M : Uppercut, Power Upper *b+M,L,L : Uppercut, Hell Sweeps *b,b+M,L,L : Backflip, Hell Sweeps f,f+M,M,M : Kicks, Uppercut, Sweep *f,f+M,M,M,H,H,H,L: Kicks, Uppercut, Sweep, Punch, Punch, Backflip, Stomp (You have to see this!) f,f+M,(M) : Kicks, Delayed Uppercut f,f+M,(M),L : Kicks, Sweep Fakeout f,f+M(hold) : Punch Fakeout f+L,L : 2 Low Kicks *f+L,M,M : Low Kick, 2 Flame Uppers *f+L,M : Low Kick, Roundhouse Sweep L,M : Low Kick, Double Punch b/u/d+L,L : Sweeps f,f+L,M : Low Kick, Double Kick *f,f+L,M,M : Low Kick, Heel Kick, Double Kick d+G+H : Flying Roundhouse G+H,M : Roundhouse, Uppercut *G+L,L,M,L,L : Sweep, Hell Sweep, Back Flip, Hell Sweep d+G+L,M : Low Kick, Double Kick Turning Attacks (back turned) M : Backflip Dodge Attacks u,u+M/d,d+M : Side Chop While Standing (crouch) f+L,H : Roll, Double Kick (crouch) M : Heel Kick *(crouch)M,M : Heel Kick, Double Kick Unblockables u+M,b/d+M,b : Sidestep, Power Punch Counters b+G+H : For high attacks b+G+M : For middle attacks b+G+L : For low attacks ----------------------------------------------------------------------- 2.2.6 Ill Goga ----------------------------------------------------------------------- Height: 201 cm